Review: The Four Legendary Kingdoms by Matthew Reilly

SAW print.inddThe Four Legendary Kingdoms begins with Jack West Jr. waking up in an unknown location and immediately thrust into battle. We quickly learn he has been chosen, along with a dozen other elite soldiers (including a very familiar face, much to my surprise and delight), to compete in a series of spectacularly deadly challenges in order to fulfil an ancient ritual with world ending consequences. So, yeah; the stakes, as always, are astronomically high. This isn’t a game West can escape from. For the sake of his loved ones — for the sake of everyone — he’s got to compete.

Reilly delivers fantastic stunts and vehicular mayhem in incredibly creative combat arenas. The plot and characters are ludicrous, but its all stupendous fun, and it moves at the velocity of a speeding bullet. Faster, actually. Reilly rarely lets his readers — or indeed his characters — rest. There are brief interludes between all the thrills, when the unflappably indestructible West gets the chance to lick his wounds, and Reilly gets the chance to feed readers background information. Sure, it can be a little clunky at times  — only Reilly could get away with the sentence, “Vacheron grinned evilly,” and the book is entirely void of subtext — but The Four Legendary Kingdoms is a rollicking blockbuster ride and perfect weekend fodder.

When it comes right down to it, other authors can try (and have tried) to emulate him, but nobody is better at the high-octane-high-body-count thriller than Matthew Reilly. It’s his domain, exclusively. Fans will delight in Jack West Jr.’s return, and of course, plenty of thread is left dangling for the inevitable sequels.

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